MV3D Development Blog

March 28, 2008

This makes no sense.

Filed under: Uncategorized — SirGolan @ 8:41 pm

So, I was browsing around on some forums for an MMORPG “construction kit” and saw someone from that company making a post about how they currently don’t support collision detection at all on the server, and they don’t have any plans for it other than some very basic ability for game designers to check if two bounding boxes are intersecting. That wasn’t planned until at least two releases out, and this product is >1.0. Anyway, from what the guy said, it sounded like they did all their collision detection on the client. What an amazing idea! Surely no one would ever want to make a client hack to let you walk through walls. Inconceivable! Just makes me wonder what other decisions they’ve passed off to the client.

I’m not sure if I ever mentioned it here, but Second Life does physics / collisions similar to how MV3D does. The physics engine runs on the server (though possibly not on the client, which accounts for some amount of chunkiness, I’d guess).

In other news, here’s a screenshot of trees that I’ve put back into MV3D. This time in a non hacky manner, and you can’t walk through them on the client OR the server.

Up next is putting grass back in. Hopefully it won’t slow everything down this time.

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