MV3D Development Blog

January 22, 2012

MV3D 0.70 Released Today!

Filed under: releases — Tags: , , , , — SirGolan @ 4:08 pm

We are pleased to announce the release version 0.70 of MV3D! This release includes a massive amount of new features and over 70 bug-fixes. The main focus was on usability and involved a large amount of work on tools. In 0.70, Panda3D support was brought up to par with animation, terrain texture splatting, and sky-domes. One of the things we are most excited about is the Windows development environment installer. This is an easy installer that will quickly set up any Windows system to develop MV3D. If you’ve been watching the project and want to get involved, there’s no better time!

MV3D is an open source multiplayer game and virtual world framework written in Python. It encompasses a scalable server with dynamic load balancing, a robust set of content creation tools, and an extensible 3D client application. MV3D provides the foundation to build anything from 3D chat rooms to full MMORPGs with the goal of letting you concentrate on creating a unique virtual world instead of the infrastructure to support it.

For more information on MV3D and this or future releases, please visit the website. The full release notes for version 0.70 are available online. For further inquiries, feel free to stop by our IRC channel on irc.freenode.net #MV3D.

Screenshots:

Gates At SunsetComposer
Retrospective:

What went well:

  • Guide is even more awesome with added widgets.
  • Major bugs from the release checklist were fixed (~60 total)
  • XML datastore can be used for quick and dirty exporting of any game data.
  • The new Composer tool framework is fun to work with and it’s easy to add plugins.
  • Client usability is much improved including hiding character choices that aren’t compatible with the current renderer.
  • What went less well:

  • Many bugs were found in the release checklist delaying the release.
  • Need another SQLite performance pass.
  • The release was way too long. I’d prefer a release every 2 - 3 months.
  • Release 0.75 will be focused on bugfixing and adding full support for Linux + Ogre and OS X + Panda. We are currently looking for help porting and testing on these platforms. Let us know if you are interested!

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