MV3D Development Blog

February 15, 2007

Quick Update

Filed under: Uncategorized — SirGolan @ 2:20 pm

Just a quick update to mention a cool new feature. MV3D can now automatically download assets via web or ftp. I had to do some hacking to get Ogre to load up material definitions that were downloaded. See, when you initialize Ogre, it reads in all the material definitions (which tell it what texture to use, how shiny the material is and other stuff), but if you want it to read another material file you added after init, you have to manually tell it to do so. And to do that requires setting up a “DataStream” type object which was not easy to do in Python. I figured it out though using ctypes and now everything is happy.

Even cooler is the fact that I’ll be able to use the DataStream stuff (in theory) to make an image compositor for terrain editing. Later, it’ll be used to put face textures together from components or add tatoos to characters. :)
That’s all for now.

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