MV3D Development Blog

November 30, 2006

Baby Steps

Filed under: Uncategorized — SirGolan @ 9:11 am

I made a small amount of progress last night. For the first time, I was actually able to start a server that uses the new OctreeArea and connect to it with a client. I could even walk around. Unfortunately, collision detection seemed like it was somewhat messed up. On the other hand it seems like objects can move from one octree node to another– but maybe that was just an odd bug which acted like a feature. Node splitting is definitely broken. It split the parent node twice so that it ended up with 16 branches where it was only supposed to have 8.

I was playing with 3DS Max for the videos I was working on and decided to try exporting stuff to Ogre. It was ok. Static models were a breeze to export. No problems whatsoever. There is even a physics exporter as part of the Octopus plugin. It could be just what I need for physics properties. Anyway, it wasn’t all good unfortunately. I wasn’t able to export any models that had animation such as player models. The exporter bugs out for some reason while saving the skeletons or something. This will have to be figured out relatively soon.

The videos are done, so I’m now getting back into MV3D stuff.

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