MV3D Development Blog

April 14, 2012

MV3D 0.75 Release

Filed under: releases — Tags: , , , , , , — SirGolan @ 3:15 pm

We are very happy to announce the release of version 0.75 of MV3D! This was mainly a bug-fixing release with more than 65 bugs squashed. Also, in this release, MV3D gained support for Linux with the Ogre3D renderer along with Mac OS X with the Panda3D renderer. This means that MV3D’s client, server, and tools are available on Windows, Linux, and OS X! With bug-fixes across the whole platform, this is also the most stable release of MV3D to date.

MV3D is an open source multiplayer game and virtual world framework written in Python. It encompasses a scalable server with dynamic load balancing, a robust set of content creation tools, and an extensible 3D client application. MV3D provides the foundation to build anything from 3D chat rooms to full MMORPGs with the goal of letting you concentrate on creating a unique virtual world instead of the infrastructure to support it.

For more information on MV3D and this or future releases, please visit the website. The full release notes for version 0.75 are available online. For further inquiries, feel free to stop by our IRC channel on irc.freenode.net #MV3D.

Screenshots:


Retrospective:

What went well:

  • Lots of bugfixing means a very stable release!
  • New setuptools installer (needs testing), and Panda installers instead of p3ds make MV3D easier to get started with.
  • The dev env installer is much improved.
  • Linux/Ogre and OS X/Panda support is awesome!
  • Released 2 months ahead of schedule!
  • What went less well:

  • We really need more help with testing and development. 
  • No new features went in this release (though that was the plan all around, it still makes me sad).
  • Deprecated the In Game Editor as it was mostly broken and only supported Ogre.
  • Need more physical machines to test multiple platform support. Testing on virtual machines is painfully slow.
  • The next release is 0.80 which is set to include features aimed improving MV3D’s usability as a platform for traditional MMORPGs such as instances along with increasing tool usability and functionality. As mentioned in the less well section, we need more help. Even just help testing out new features would be very much appreciated. MV3D is also a great way to learn about client / server game architecture!

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